[ScryMUD] SVN Commit Info r737 -branches/version-2-1/mud/grrmud/server
Justin Piper
JPiper at bizco.com
Mon Dec 6 06:41:03 PST 2004
> -----Original Message-----
> From: scrymud-bounces at scry.wanfear.com
> [mailto:scrymud-bounces at scry.wanfear.com] On Behalf Of
> scrymud at wanfear.com
> Sent: Monday, December 06, 2004 00:16
> To: scrymud at wanfear.com
> Subject: [ScryMUD] SVN Commit Info r737
> -branches/version-2-1/mud/grrmud/server
>
> Stopped "guard" from emote'ing to the room. How would anyone
> know that you've
> suddenly decided to protect someone? (yeah, it's probably
> debatable, stance,
> etc.)
It doesn't seem like such things would have a huge impact from a
roleplay perspective, but there would be a negative impact on the UI. Or
is there some situation of which I'm unaware where players would need to
secretly guard one another?
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