[ScryMUD] SVN Commit Info r737 -branches/version-2-1/mud/grrmud/server

Justin Piper JPiper at bizco.com
Mon Dec 6 06:41:03 PST 2004


> -----Original Message-----
> From: scrymud-bounces at scry.wanfear.com 
> [mailto:scrymud-bounces at scry.wanfear.com] On Behalf Of 
> scrymud at wanfear.com
> Sent: Monday, December 06, 2004 00:16
> To: scrymud at wanfear.com
> Subject: [ScryMUD] SVN Commit Info r737 
> -branches/version-2-1/mud/grrmud/server
> 
> Stopped "guard" from emote'ing to the room. How would anyone 
> know that you've
> suddenly decided to protect someone? (yeah, it's probably 
> debatable, stance,
> etc.)

It doesn't seem like such things would have a huge impact from a
roleplay perspective, but there would be a negative impact on the UI. Or
is there some situation of which I'm unaware where players would need to
secretly guard one another?



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