[ScryMUD] Request for comments
Jekar Guavarik
jekar00 at hotmail.com
Tue Jul 27 18:39:32 PDT 2004
The changes sound great, though it might be cool for a player to be able to
pick a class
if they wanted to. Say they enter the game as a character, but after
playeing for a while, learning some basic qualifing skills, they could
choose a profession. They wouldnt have to, it could just be an option? Just
a thought.
Also being that your up for major overhaulls, the auto combat might be
something to think about. A killer real time combat model could really kick
scry up a notch. So many muds have the fire and forget, diku/circle/smaug
combat system. It might set scry apart.
Oh and by the way, Ive lurked for quite a while. Scry is a very nice engine.
Cool to see it active again. Thanks.
Jekar
>Alright, so Loki and I were kicking around some ideas earlier and I thought
>I'd pass them along here for comment:
>
>[1] Completely removing "classes" from the game. No longer would
>you roll a
>warrior, thief, sage, bard, cleric, etc. but you'd just roll a character.
>
>[2] Perhaps the character creation process could get a little more
>detailed,
>asking you more "in-character" questions that would affect more
>subtle aspects
>of game-play. Religion, starting town/zone, etc.
>
>[3] Difficulty in learning Skills/Spells would be based on an algorithm
>that
>would make it difficult to be a generalist, not-so-difficult to specialize,
>etc. You would be able to learn and use Skills/Spells above your level,
>however there would be an algorithm for determining penalties/bonuses based
>on
>your level.
>
>[4] Teachers would no longer be "monuments" in the sense that not
>all teachers
>will be able to teach all skills/spells (even of a particular previous
>"class"). Not all teachers would be stationary or even announce
>their
>existence as teachers. Some teachers may require certain criteria (i.e.
>quests) be fulfilled before they'll even allow you to discuss learning
>something.
>
>[5] Equipment levels would not prevent you from using equipment
>higher-level
>than yourself, however you would be penalized based on level differential.
>In
>contrast an individual with weapon mastery and swordsmanship at 100% should
>be
>able to utilize any sword(like) object in the game without penalty.
>
>I'm sure I forgot some, so Loki... feel free to chip in at any time =)
>
>Ed
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>ScryMUD mailing list - ScryMUD at scry.wanfear.com
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