[ScryMUD]CVS Commit Info

Ben Greear greearb at candelatech.com
Sun Sep 8 14:19:34 PDT 2002


Edward Roper wrote:
>>It should at least be harder to dodge, though dodging every-now-and-then
>>seems the right thing to do.
> 
> 
> 100% agreed on this point.. I'll revisit this (havn't actually updated the
> running engine yet either)
> 
> 
>>Be careful of this one...it could cause significant inflation if someone
>>figures out how to build a bot, or is very skilled at boring, repetetive
>>playing :)
> 
> 
> Fully aware of this. This is step #1. Step #2 involves ShopKeepers lowering
> their "buy prices" with the amount of the item they currently have in stock.
> i.e. supply and demand. Step #3 is actually having "Ferry Mobs" that go buy
> stuff and tote it around the game... and/or use the items so that they go buh
> bye. Overall we're attempting to build an entire "mob ecologoy" and with that
> some sort of reasonable balance on ScryMUDs cash-flow. We went from too much
> cash to too little so we're trying to find a mostly automated self-balancing
> system. Not sure if we've actually stuck any of this information up on the
> wiki yet... I think some of the mob ecology stuff is there though.
> 
> Also as a side note the way this is implemented is that shop keepers can buy
> up to 10*'s the gold they actually have (but they don't physically have the
> 10*'s gold). This could still be exploited though by buying something for
> 100gold from the shopkeep and then selling 1000gc worth of merchandise back to
> the keeper.... Hence the need for the supply+demand price modifications.

Sounds good.

> 
> As usual thanks a bunch for the input Ben!
> 
> Hey one more question for you... I know that with the current file format one
> can add bitfields w/o having to worry about the storage in/out routines. Is
> this also true for adding stat-affects to eq?

I think this should just work, but adding a new stat will require a conversion of
old files, or backwards compatible read code.

> 
> And lastly... we've been looking at moving the backend storage to an XML
> format. With this we would like to make the ScryMUD<->Hegemon protocol XML
> based (this would allow for very dynamic OLC w/o having to touch hegemon). Any
> recommendations on a good XML lib?

Never used the stuff, but it sounds like a good idea.  God knows the current file
format is one hacked-together kludge :)


> 
> Thanks,
> Khaav
> _______________________________________________
> ScryMUD mailing list  -  ScryMUD at scry.wanfear.com
> http://www.wanfear.com/mailman/listinfo/scrymud
> 


-- 
Ben Greear <greearb at candelatech.com>          <Ben_Greear at excite.com>
President of Candela Technologies Inc      http://www.candelatech.com
ScryMUD:  http://scry.wanfear.com     http://scry.wanfear.com/~greear




More information about the ScryMUD mailing list