[Scrymud] Change idears?
Brian
minishamu at WANfear.com
Fri Feb 15 01:15:09 PST 2002
A lot of interesting ideas and such going around. In response to them and as
just a small add on to the last e-mail I sent on this, with all of these things
possibly happening, would things still be as simple as they are now for those
people who don't use a whole lot of skills in battle beyond healing and such
(not sure if those would take up combat slots or add delay or any of that), and
just basically go around killing everything in sight? I see you've mentioned,
Loki, that the system will just rely on defaults if the player doesn't put in
any commands or anything, so would that be the same as things are now? I'm not
saying adding a little strategy and complexity is a bad thing at all, but for
anyone who doesn't want to deal with it and just goes the kill-all route, I'm
wondering if they'll be fine doing that. And I'm sure I'm repeating myself, so
I apologize.. It's late. :)
~Mini
More information about the ScryMUD
mailing list