[Scrymud] assassin class idea
Ben Greear
greearb at candelatech.com
Sat Jan 26 21:09:45 PST 2002
I couldn't agree more with Shamu. Note that with Scry's skill/spell tree
architecture, the only difference between classes is the skills they
start with. After that, the player chooses how to specialize. Having
more skill/spells will allow players the freedom to play the character
flavor they want.
Also, for those of you contributing ideas: Don't take suggestions for
change to mean your idea is bad, if we all contribute and discuss ideas
freely, everyone will benefit.
Thanks,
Ben, aka Grock
Brian Towne wrote:
> (This isn't particular to your class idea, Kadann.)
>
> As I mentioned to someone or other on the MUD, more classes != a better
> MUD. IMO, if you wanted to contribute something to Scry, adding to the
> additional classes would be much more useful. I don't think most of them
> are terribly varied from one another, which kind of defeats the purpose of
> having more classes in the first place. How's about everyone submitting
> new class ideas tries adding to the existing classes instead? It's a great
> deal less work, and certainly seems more appropriate.
>
> Kadann: Your assassin class idea would probably mix well with the existing
> thief class. How about coming up with some new skills/improvements for the
> thieves?
>
> -Shamu.
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>
--
Ben Greear <greearb at candelatech.com> <Ben_Greear AT excite.com>
President of Candela Technologies Inc http://www.candelatech.com
ScryMUD: http://scry.wanfear.com http://scry.wanfear.com/~greear
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