[Scrymud] assassin class idea

Ben Greear greearb at candelatech.com
Sat Jan 26 21:09:45 PST 2002


I couldn't agree more with Shamu.  Note that with Scry's skill/spell tree
architecture, the only difference between classes is the skills they
start with.  After that, the player chooses how to specialize.  Having
more skill/spells will allow players the freedom to play the character
flavor they want.

Also, for those of you contributing ideas:  Don't take suggestions for
change to mean your idea is bad, if we all contribute and discuss ideas
freely, everyone will benefit.

Thanks,
Ben, aka Grock

Brian Towne wrote:

> (This isn't particular to your class idea, Kadann.)
> 
> As I mentioned to someone or other on the MUD, more classes != a better
> MUD.  IMO, if you wanted to contribute something to Scry, adding to the
> additional classes would be much more useful.  I don't think most of them
> are terribly varied from one another, which kind of defeats the purpose of
> having more classes in the first place.  How's about everyone submitting
> new class ideas tries adding to the existing classes instead?  It's a great
> deal less work, and certainly seems more appropriate.
> 
> Kadann:  Your assassin class idea would probably mix well with the existing
> thief class.  How about coming up with some new skills/improvements for the
> thieves?
> 
> 		-Shamu.
> _______________________________________________
> Scrymud mailing list  -  Scrymud at scry.WANfear.com
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> 
> 


-- 
Ben Greear <greearb at candelatech.com>       <Ben_Greear AT excite.com>
President of Candela Technologies Inc      http://www.candelatech.com
ScryMUD:  http://scry.wanfear.com     http://scry.wanfear.com/~greear





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