[Scrymud] CVS Commit Info

Ben Greear greearb at candelatech.com
Mon Nov 19 21:23:17 PST 2001


Justin Piper wrote:

> Well, when I started 'k lily' would start a fight just like it does now,
> since kill is actually an alias for hit.  Realisticly, the combat commands
> are going to be used more frequently and in tenser situations than the
> socials, which is why I put them first.  We could put socials in first,
> but it'd either make Scry a royal pain in the ass to play or we'd have to
> have two seperate groups of commands, one that takes higher precedence
> than socials, and one that's lower.  That's only slightly better than the
> chaos we had before.
> 
> I suggest we try it this way and mention to the players that the
> abbreviations for commands may have changed slightly, and to try "help
> [abbreviation]" if they aren't sure what'll happen.  If Lily turns up dead
> more frequently than usual we can re-order them again later.
> 
> On a related note, putting socials ahead of other commands would make it
> more difficult to make socials that're defined at runtime.  As it is, we
> could easily have a fall-through handler that looks for a social matching
> any input that doesn't match an actual command.


Sounds reasonable enough to me...I'm going out of town for Thanksgiving, but
after that I'll load us up the new code and we can see how the players
handle it :)

Ben


> 
> On 16 Nov 2001, Ben Greear wrote:
> 
> 
>>Some of the old ordering was on purpose:  I don't want ppl to type 'k lily' when
>>they want to kiss lily, and instead try to kill her...  Please put socials and
>>other less harmful commands before the more potentially harmful ones...
>>
> 
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> 


-- 
Ben Greear <greearb at candelatech.com>       <Ben_Greear AT excite.com>
President of Candela Technologies Inc      http://www.candelatech.com
ScryMUD:  http://scry.wanfear.com     http://scry.wanfear.com/~greear





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